The proliferation of consumer-grade PC hardware and smartphones pushed the global gaming industry to a valuation of $300 billion in 2021, making video games a more popular form of entertainment than the American film industry.
Running parallel to this rise in the popularity of gaming is the explosion of the decentralized finance (DeFi) market, and more recently, the emergence of gamefi, a revolution in blockchain-based gaming which adds an economic spin to what has till now been mere entertainment.
The exclusivity of non-fungible token technology makes NFTs a solid foundation upon which to build unique, bespoke player experiences. However, bridging the gap between a novel, emerging technology and the existing global gaming industry has, until now, proven to be a difficult task.
Introducing Defi Monster Legends
Demole is the first 3D role-playing game based on NFT technology in the world and operates on a play-to-earn basis. It pits player-characters against one another in a PvP environment and pulls together a range of popular gaming mechanics prevalent in triple-A games, such as campaign storylines, resource crafting, arena battles, progressive upgrades, boss battles, a player-operated item marketplace, and more.
Recognizing that the global gaming industry exploded largely due to the popularity of smartphone gaming, Demole expands the traditionally PC-based NFT gaming sector into the mobile arena.
Demole, which functions as an acronym for Defi Monster Legends, threatens to be the first project to bridge the $300 billion gap between blockchain gaming and its non-blockchain counterparts, thanks to both its mobile focus and an ability to let players earn money as they play.
Countering the Gaming Industry’s Underhand Tactics
Major video-game publishers have in recent years doubled-down on their tactic of forcing players to pay for game content that would previously have shipped with the base game as standard. Rather than play-to-earn, major developers instead install a pay-to-play mechanism, where certain content is only available to those willing to pay extra. This sales tactic is frequently indistinguishable from gambling, as witnessed with the now normalized loot-box phenomena – a trend which seems doubly pernicious when one considers that its targets are usually children.
Blockchain-based NFT gaming has threatened to democratize and liberate gaming culture from these profiteering tactics, however, its failure to meet the graphical and gameplay standards of the existing gaming market has thus far halted its spread.
RPG meets BSC
Demole aims to connect the traditional gaming market with that of the blockchain-based NFT space by offering the range of features the average gamer has come to expect. Along with graphical fidelity and mobile compatibility, this includes a rich storyline on par with popular modern games, in-game communication, diverse content and missions, and the inclusion of one of the most popular genres in gaming today: RPGs.
Built on the cryptocurrency space’s DeFi home, Binance Smart Chain (BSC), Demole offers players a low barrier to entry and modest gas fees for in-game activities. What’s more, its burning and revenue sharing model means it’s not just gamers who can benefit from Demole and its native $DMLG token. Regularly scheduled token burns boost the value of the native token, allowing passive holders to benefit from the popularity of the game. Holders can also opt to stake their tokens to accumulate passive returns.
The team behind Demole has long and varied histories in mobile gaming, blockchain development, and marketing and finance. The development of Demole is overseen by four different teams of specialists, dividing up responsibilities between blockchain developers, digital game artists, a marketing team, and a finance team.
This specialization of responsibilities, along with its play-to-earn model – and a willingness to aim higher than the NFT space alone – is what the Demole team hopes will push the mobile RPG into the hands of eager gamers worldwide, whether they’re blockchain enthusiasts or not.
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